Kexiang Huang

About Me

I am currently a Lecturer at the School of Intelligent Imaging Engineering, Beijing Film Academy. I received my PhD from Beijing Institute of Technology (BIT) and was a visiting PhD student at Universitat Politècnica de Catalunya (UPC). My research focuses on Crowd Simulation, Virtual Reality, and Human-Computer Interaction.

I have a strong passion for building interactive virtual systems using Unreal Engine and Unity. A highlight of my work: in 2022, I developed a choreography and simulation system that supported the Opening Ceremony of the Beijing Winter Olympics.

Currently, I am particularly interested in intelligent multi-agent and crowd simulation systems driven by Reinforcement Learning and Large Language Models (LLMs), with the goal of creating simulations that are both technically rigorous and meaningfully impactful in the real world.

Crowd Simulation Reinforcement Learning Human-Computer Interaction Virtual Reality Unreal/Unity Developer

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Selected Publications

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