Kexiang Huang
About Me
I am currently a Lecturer at the School of Intelligent Imaging Engineering, Beijing Film Academy. I received my PhD from Beijing Institute of Technology (BIT) and was a visiting PhD student at Universitat Politècnica de Catalunya (UPC). My research focuses on Crowd Simulation, Virtual Reality, and Human-Computer Interaction.
I have a strong passion for building interactive virtual systems using Unreal Engine and Unity. A highlight of my work: in 2022, I developed a choreography and simulation system that supported the Opening Ceremony of the Beijing Winter Olympics.
Currently, I am particularly interested in intelligent multi-agent and crowd simulation systems driven by Reinforcement Learning and Large Language Models (LLMs), with the goal of creating simulations that are both technically rigorous and meaningfully impactful in the real world.
News
- Sep 09, 2026 Paper Our work Becoming the Traveler: Reweaving a Thousand-Year Ink Landscape into an Immersive VR World has been accepted as a Poster at SIGGRAPH Asia 2026.
- Sep 2026 Milestone Joined the School of Intelligent Imaging Engineering, Beijing Film Academy as a Lecturer.
- May 28, 2026 Milestone Successfully defended my Ph.D. dissertation.
- Mar 23, 2026 Talk Presented our paper Monkey See, Monkey Break? Imitation of Rule-Breaking in Virtual Crowds at IEEE VR 2026, Daegu, Korea.
- Nov 21, 2025 Misc Participated in the ending ceremony of the 15th National Games of the People's Republic of China.
- Oct 31, 2024 Misc Joined the research group ViRVIG under the supervision of Prof. Nuria Pelechano.
- Feb 04, 2022 Misc Participated in the Opening Ceremony of the Beijing 2022 Winter Olympics.
Selected Publications
* Equal contribution † Corresponding author → Full list
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